So assuming you create your own font asset and will not use the LiberationSans SDF or even the EmojiOne Sprite Asset then these can be removed / replaced by your own. The other assets are pretty small on their own. In terms of managing these resources, the only significant resource is the font asset included in the "Fonts & Materials". Since users can reference these assets by name in the text itself, we need to be able to load these at runtime. These resources are contained in a Resources folder because the is the only location where resources can be loaded at runtime. These could have been added to some hidden folder but they would still end up part of a build but without the user potentially being aware of it. I decided to add these resources to the local project because I wanted to make sure the user was aware and able to manage these resources. These resources must be included in a build otherwise TMP will not work. The resources that TMP adds to the local project are truly Essential Resources which TMP needs.
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