![]() ![]() ![]() Shrine disabling didn’t really hurt me, to be honest, it didn’t get worse or better, you just have to run more because it’s impossible to die in this game, since you jump over or dash through all opponents. I have some feedback and some ideas here. ![]() Maybe a feature for laterĬlick to expand.I'm just describing ideas that come to my mind that might be useful to modders, so I'm not demanding anything in any way, just sharing my opinion and hope it'll be usefull one way or another, doing any of this or not is up to you Invisible traps/enemies fov - I like this idea, im stealing it (sorry boned)ĭeleveling? - I have been playing around with the idea of losing exp/levels but the levelup system is still a total mystery to me and i have no idea what im doing. finding when the timestop animation starts/ends etc) It just a lot of manualy triggering the animation and finding the points in the animation (ex. Struggle difficulty based on animation - Slowly working on this. I know people, myself included, have been working on decompiling the game so we can have free access to all the enemy/traps/item/levels but until then i imagine most mods will only be able to edit existing assets.ĭisable save points - Mostly done, how it works is that after leaving a shrine for a certain amount of time, the candles will turn red and if you interact with it, it takes you to the level's nightmare scene. Sadly thou, many of these ideas (random enemys/traps) fall under "level design"and I just can't find a way to implement these features from code only. ![]()
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